Subsystem Methods
These are called directly onUCometChatSubsystem.
Async Action Nodes
Each node is a latent Blueprint action with On Success and On Failure output pins. In C++, create via the static factory method, bind delegates, and callActivate().
Authentication
Messaging
Users
Groups
Real-Time Delegates
All delegates areUPROPERTY(BlueprintAssignable) on UCometChatSubsystem. They fire on the Game Thread.
Structs
FCometChatUser
FCometChatMessage
FCometChatGroup
FCometChatPagination
FCometChatPresence
FCometChatTypingEvent
FCometChatReceiptEvent
Enums
ECometChatConnectionState
ECometChatPresenceStatus
C++ Header Includes
When working in C++, here are the headers you’ll need:FCometChatUser, FCometChatMessage, FCometChatGroup, etc.) are defined in CometChatSubsystem.h.