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This page is a single-stop reference for every public API surface in the CometChat Unreal SDK plugin.

Subsystem Methods

These are called directly on UCometChatSubsystem.

Async Action Nodes

Each node is a latent Blueprint action with On Success and On Failure output pins. In C++, create via the static factory method, bind delegates, and call Activate().

Authentication

Messaging

Users

Groups


Real-Time Delegates

All delegates are UPROPERTY(BlueprintAssignable) on UCometChatSubsystem. They fire on the Game Thread.

Structs

FCometChatUser

FCometChatMessage

FCometChatGroup

FCometChatPagination

FCometChatPresence

FCometChatTypingEvent

FCometChatReceiptEvent


Enums

ECometChatConnectionState

ECometChatPresenceStatus


C++ Header Includes

When working in C++, here are the headers you’ll need:
All types (FCometChatUser, FCometChatMessage, FCometChatGroup, etc.) are defined in CometChatSubsystem.h.